Latini, Di Giuseppe, and D’Orazio have determined that research outcomes obtained in virtual reality settings are useful in real world applications.
Design Process and Issues
Using WELL to elevate offices
Training affects responses
Orcun and Desmet studied how design can support wellbeing via a case study conducted during the pandemic with young adults and produced a related toolkit which they named “Unravel.”
Wigert and teammates probed core elements of the creative process.
Using animate and inanimate resources strategically, and well
Franconeri, Padilla, Shah, Zacks, and Hullman (in a study published in Psychological Science in the Public Interest) report on their research into how to share data with others.
Obeidat and Jaradat found that it’s desirable to include human figures in digitally visualized architectural spaces.
How machines help, or not
Lin investigated how illustrations are evaluated.