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Design Process and Issues

Better, Best Illustrations (02-17-22)

Lin investigated how illustrations are evaluated.  Findings from the completed study include: “Although the aesthetic experience of popular illustrations is frequent in modern life, no scientific research can fully explain its psychological structure so far. This study aims to develop an aesthetic model of perception, affection, and cognition, presenting an aesthetic psychological framework for contemporary popular illustration. Thirty representative illustrations were selected as experimental stimuli from design media. . . .

  • Read more about Better, Best Illustrations (02-17-22)

Judging Creativity (02-11-22)

Researchers have evaluated what people from different cultures categorize as creative.  Data were gathered from people from Russia and the United Arab Emirates.  Kharkhurin and colleagues found that “The concept of creativity varies by culture. . . . Creative daring . . . appears to be a key feature of creativity in the Western, but not in the Eastern tradition.  . . .

  • Read more about Judging Creativity (02-11-22)

Effective Surveys (02-10-22)

Researchers have learned that too much similarity among survey questions can lead to the collection of lower quality data.  A Li-lead team found that “Surveys that ask too many of the same type of question tire respondents and return unreliable data. . . . people tire from questions that vary only slightly and tend to give similar answers to all questions as the survey progresses. . .

  • Read more about Effective Surveys (02-10-22)

Yes, Nudge (01-12-22)

Researchers confirmed that nudges, including design-based nudges, can influence behavior in intended ways. 

Word of Mouth, Variations, Results (01-05-22)

Berger, Rocklage, and Packard studied the implications of communicating in different ways; their findings are broadly useful, for example, to people doing programming research. 

Space Station Study (12-29-21)

Walsh, Gorman, and Salmond assessed the inside of International Space Station and their methodology, reported in this free-to-all article, can also be applied in terrestrial environments. 

Virtual Reality Experiences (12-28-21)

How do virtual reality experiences stack up against those in the real world? 

Social Distancing Tool (12-09-21)

Ugail and 12 others have developed a tool that can be used to redesign spaces to support pandemic-related social distancing. 

Virtual Reality and Restoration (11-30-21)

Newman and colleagues investigated how virtual reality realism influences potentially restorative VR experiences. 

“Natural” Scenes (09-13-21)

Menser and colleagues investigated what makes an image seem like it shows a nature scene. 

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