Neuroscience research indicates that virtual experiences can influence humans in the same ways as those we have “in real life.” As a result, virtual settings can reasonably be substituted when comparable ones in the physical world can not be provided. Research done in virtual spaces and studies done IRL are both reasonable bases for design decisions.
Design Process and Issues
We are always in a behavior setting, whether we’re on Earth or in a spaceship, in a physical place or a virtual one. Probing the elements that combine to form a behavior setting leads to important insights that designers can employ whatever sort of place or object or service they are developing.
Useful information, widely applicable
Researchers have learned that artificial intelligence can effectively design cars.
Research by Paes and colleagues sheds additional light on the most effective VR based studies.
Latini, Di Giuseppe, and D’Orazio have determined that research outcomes obtained in virtual reality settings are useful in real world applications.
Using WELL to elevate offices
Training affects responses
Orcun and Desmet studied how design can support wellbeing via a case study conducted during the pandemic with young adults and produced a related toolkit which they named “Unravel.”
Wigert and teammates probed core elements of the creative process.