Nanayakkara and colleagues studied links between activity-based workplace design and organizational culture via interviews and surveys. They report that “The objective of this paper is to examine the influence of introducing activity-based working (ABW) on existing organisational culture. It was addressed from the perspective of the management of large corporate organisations. . . . Workplace designs directly influence culture by supporting the systems, symbols, engagement/motivation and behaviours of the organisation and employees. . . .
Cooper and associates probed why people use indoor air purifiers in their homes. They learned that “One of the most widely available technologies to clean the air in homes of particulate matter of less than 2.5 µm in diameter (PM2.5), known to have negative health impacts, are portable home air purifiers (HAPs). . . . perceptions of IAQ were not correlated with measured high PM2.5 levels; occupants reported the HAPs to have a ‘cooling’ effect, which may explain why the predominant driver of HAP use was thermal comfort, rather than IAQ, in all three cities [where data were collected].
Researchers confirmed that nudges, including design-based nudges, can influence behavior in intended ways. A team lead by Mertens determined via a meta-analysis that “By making small changes in our environment, these interventions [nudges] aim to encourage changes in our behaviour, while preserving our freedom of choice. From adding informative labels to reorganising the food offer in a cafeteria, the overall effectiveness of these interventions has now been demonstrated by a scientific team from the University of Geneva (UNIGE).
The groundbreaking urban research of William H. is reported in American Urbanist: How William H. Whyte’s Unconventional Wisdom Reshaped Public Life, by Richard Rein. The text not only reviews Whyte’s process but also conclusions drawn from data collected.
Richard Rein. 2022. American Urbanist: How William H. Whyte’s Unconventional Wisdom Reshaped Public Life. Island Press, Washington, DC.
Hunter and colleagues studied how neighborhood design influences resident actions. They report that “Parents . . . with preschoolers . . . living in Edmonton, Canada were recruited from each of Edmonton’s council wards. Parents reported demographic information and the importance of several neighborhood features (destinations, design, social, safety, esthetics) for their child’s active play, their own active recreation, and their coactivity. . . . The majority of parents reported that 23 of the 32 neighborhood features were perceived as being relevant for all activity domains.
Berger, Rocklage, and Packard studied the implications of communicating in different ways; their findings are broadly useful, for example, to people doing programming research. The researchers report that “Consumers often communicate their attitudes and opinions with others, and such word of mouth has an important impact on what others think, buy, and do. . . .
Chang and Kim studied how different sorts of background music in movies influences the thoughts of audience members. They report that “Films in general, and background music in particular, have the capacity to create positive emotional responses with consumers. While the study centers on social enterprises, as prosocial marketing becomes increasingly important to mainstream companies, the implications of our findings can be more broadly relevant to the latter, especially those that communicate via a film. Through two experiments, this study tests whether the valence (inspiring vs.
Motoki and teammates studied how coffee shop design influences the experiences of people in them.