Bakker’s practical text delves into the effects of technology on built environments and the practice of architecture. In his Preface Bakker shares that his “book explores how technology is transforming architecture, and what this means for architects. From smart materials and 3D printing to bricklaying robots and data-driven design, the following chapters trace the seismic shifts in the way that architecture is both conceived and created, and how this hotbed of innovation is delivering (some of) the promises of improved communication, flexibility, wellbeing, productivity and data collecti
Design Process and Issues
Adding by subtracting
Klotz, Adams, and Converse studied human problem solving; their findings are relevant wherever and whenever humans act. A press release related to the trio’s work (recently published in Nature) reports that “When considering two broad possibilities for why people systematically default to addition — either they generate ideas for both possibilities and disproportionately discard subtractive solutions or they overlook subtractive ideas altogether — the researchers focused on the latter.
Van Nes applied space syntax principles at the city level. He found that “shop owners always search for an optimal location to reach as many customers as possible. If the accessibility to this optimal location is affected by changes in a city’s road and street structure, it will affect the location pattern of shops. . . . how an inner ring road is connected to and the type of the street network it is imposed upon dictates the resulting location pattern of shops. Shops locate and relocate themselves along the most spatially-integrated streets. . .
As we establish new ways of being post-pandemic, it seems particularly important to keep the principles of positive design top-of-mind. They are grounded in rigorous research and have been tested in challenging real world situations.
Future-proofing post-pandemic design
Researchers have found that initial sensory experiences color responses to future ones. Jain, Nayakankuppam, and Gaeth, in a study published in the Journal of Behavioral Decision Making,report that “Once a price is mentioned, that number serves as the basis for — or ‘anchors’ — all future discussions and decisions. But new research shows. . . anchoring even occurs in perceptual domains, like sight, sound, and touch. . . . [the researchers] conducted several studies involving different senses.
Adams’ text is a useful to designers intrigued by the idea of exploring the implications of design decisions. He writes in his introduction that the chapters in his book “delve into the sociological, psychological, and historical reasons for our responses [to design]. I explored these issues as a designer, as I am not a neurologist, psychologist, or sociologist. What visual and conceptual cues resonate, and why? This was my constant question.”
Sean Adams. 2021. How Design Makes Us Think and Feel and Do Things. Princeton Architectural Press; Hudson, NY.
Bisson studied experiences in urban environments. Research completed indicated that “three levels of understanding of urban environments can be identified: a first level shared by all, a second one shared by social groups, and a last one related to the individual. These three-levels of the inhabitants’ definition of urban ambiance anchors enable us to question participation in urban planning.”
Scientists have, at this point, conducted many studies in virtual environments. They have determined that data collected in these spaces are consistent with those gathered in actual, physical places. If your resources permit virtual reality research, you can proceed with confidence if environments developed accurately recreate the real world.