Pulay and Williamson investigated the response of pre-K students to LED (light emitting diodes) and fluorescent lighting in classrooms. They report that “Previous research has demonstrated that lighting influences adult worker productivity and mood in a workplace. However, because children process stimuli faster, it [was] unknown whether LED lighting would have the same influence in a learning environment. Researchers. . . . [observed] child engagement behaviours in a pre-K classroom under LED lighting and fluorescent lighting fixtures to compare differences.
Age - For example: Gen X, Gen Y, Baby Boomers
Goro and Plaisance used a widely-distributed survey to research the workplace-related expectations of people in the workforce. They presented their findings at the 2018 conference of the Society for Industrial and Organizational Psychology in a report titled “Using Science to Debunk Millennial Rumors in the Workplace.” Goo reports that “‘the millennial generation reported wanting face-to-face time with their bosses on a weekly basis.’” Plaisance added that their study results “’negate the reputation of millennials to be job-hoppers and disloyal to organizations.’” In addition, “non-mille
Straightforward ways to encourage student creativity
Slimming kids, by design
Being raised near greenspaces is good for children’s brains. A research team lead by Dadvand has learned that “Primary schoolchildren who have been raised in homes surrounded by more greenspace tend to present with larger volumes of white and grey matter in certain areas of the brain.
When people have access to showers and changing rooms, are they more likely to ride a bicycle or walk to work? A research team headed by Biswas analyzed data collected from over 53,000 people who answered questions on the 2007 – 2008 Canadian Community Health Survey, and determined that “Compared with younger ages, workers 50 to 75 years old were more likely to cycle to work if WS/CR [showers and changing rooms] were available.” So, older individuals were more likely to ride their bicycles to work when WS/CR were available but people 49 years old or younger were not more likely to ride a
Keskinen and colleagues were interested in learning more about how the design of their neighborhoods influences distances walked outdoors by older people (age 75 to 90). To complete their study, Keskinen and her team determined if water was present near study participants’ homes and assessed landscape diversity in the same areas. The researchers found that “higher habitat diversity within natural areas correlates with higher PA [physical activity] among older people without walking difficulties and the presence of water correlates with higher PA among those with walking difficulties.
A research team lead by Siu indicates that children and adults have similar associations to the color red. This research is important because as Siu and colleagues indicate “Color has been identified as a key consideration in ergonomics. Color conveys messages and is an important element in safety signs, as it provides extra information to users.” The researchers report that while previous studies have shown that adults link red with “hazard/hazardous,” their research indicates that children 7 to 11 years old associate red with “don’t.” This information means that the color red is a good
Kuo and her team have learned that outdoor teaching sessions have positive implications after students return to their indoor classrooms. The researchers report that “Using carefully matched pairs of lessons (one in a relatively natural outdoor setting and one indoors), we observed subsequent classroom engagement during an indoor instructional period. .
Research completed by Lingwood, Blades, Farran, Courbois, and Matthews indicates that children may be better at finding their way through spaces than previously believed, which has repercussions for the design of spaces frequented by children, for example. The Lingwood-lead team “investigated whether children could learn a route after only a single experience of the route. A total of 80 participants from the United Kingdom in . . . groups of . . . 8-year-olds, 10-year-olds, 12-year-olds, and adults were shown a route through a 12-turn maze in a virtual environment.