Creativity and Remote Work
Promoting breakthrough thinking
Promoting breakthrough thinking
Zhou and Lee studied creating art via artificial intelligence. They report that “Utilizing a dataset of over 4 million artworks from more than 50,000 unique users, our research shows that over time, text-to-image AI significantly enhances human creative productivity by 25% and increases the value as measured by the likelihood of receiving a favorite peer view by 50%. While peak artwork Content Novelty, defined as focal subject matter and relations, increases over time, average Content Novelty declines, suggesting an expanding but inefficient idea space.
Rucker and associates studied at-home and at-workplace creativity. They share that they “conducted an experimental study with a German company whose employees usually work in an activity-based workspace consisting of open, closed and informal spaces that can be used by employees depending on the task at hand. Employees self-assessed their creative performance for different creative tasks (individual vs. team) and in different work environments (office vs. home office). Our findings reveal that for individual creative tasks (e.g.
Engagement, creativity, wellbeing boost
Quantifying proximity, effects
Benefits of better air
Moving for new ideas
Gracheva and Groen review the implications of onsite and external coworking sites for large office-based organizations. They share that they “examined the advantages and disadvantages of incorporating coworking environments into the real estate portfolios of large organizations. . . . The findings show that improved adaptability is the greatest advantage of external coworking solutions (facility management perspective). The most significant advantage of internal coworking is related to stimulation of innovation, creativity and knowledge sharing (general management perspective).
How can seeing different sorts of art influence viewer creativity? Heruti and Mashal endeavor to answer this question. They “examined whether creative thinking improves by utilizing an intervention program based on three types of ambiguous image-text interactions within artwork: (1) ambiguous text, (2) negation, and (3) semantically unrelated image-text. . . . The metaphor generation test (MGT) and Tel-Aviv creative test (TACT) were given pre- and post-intervention.
Welke, Purton, and Vessel probe how viewing art can influence creative inspiration.