Designing spaces or objects so that they’re fun to use can seem like such a good idea, but is it really? And what is “fun” anyway? Research done by cognitive scientists and other social and physical scientists can help answer not only these questions, but also help identify what people will find amusing in particular circumstances.
The values of design decisions made, or to be made, are often sought and always carefully reviewed when calculated. Determining value can be complicated, or not, depending on the situation being evaluated.
Research on a range of design-related topics was published in 2016; much of it supports previously available findings. Some of the most interesting studies of the year probed the consequences of experiencing visual clutter and disorder.
Hygge is now officially a worldwide phenomena.
Options = Comfort
Physical modeling enhances problem solving
More evidence of the positive payoffs of green design
Insights on how workplace type influences performance
The way a store smells influences what shoppers do
Higher quality environments promote more social interaction
Responses to shapes and colors are related
Restoration at home is even more important to some of us
Packed with powerful ideas that can be applied to design places where all animals thrive
Insights on how people want—and need—to combine analog and digital experiences
The work zones at Schipol effectively and efficiently support traveling professionals; they recognize and respect the physical and cognitive needs of the people that use them.