WFH and Pervasive Virtual Reality
Using tech and place to work well
Using tech and place to work well
Li and Sullivan link nature experiences while young to adult experiences in designed and other environments.
Sharfenberger and associates evaluated the psychological implications of nearby material objects.
Carbon probed people’s experience of art.
Stamkou and colleagues investigate the effects of being awed on children.
Using neuroscience designers can create areas where the neuro-diverse thrive, generating positive places for people on the autism spectrum and those with ADHD, post-traumatic stress disorder, long lasting anxiety, neuroticism, depression, and other psychological challenges.
Neuroscience research makes it clear how the spaces where video conference sessions take place can be designed to support effective discussions, clear and pleasant exchanges between those present, in real life and virtually.
Designing spaces where our companion animals (formerly known as “our pets”) are as comfortable as we are is as good for us and our wellbeing as it is for theirs.
Creating welcoming, socially meaningful, powerful experiences
Guidelines => healthier and happier patients