The North Carolina State Building Commission has now been authorized, to establish POE rules for various bodies within the responsibility of the State Construction Office. This is believed to be the first POE requirement at the state level.
Increasingly, retailers are using the same firms to design their physical and virtual environments, to ensure a consistent approach to the consumer for each marketing channel. The articles cited on consumer behavior are all interesting and valuable resources for designers or consultants involved with e-commerce web sites.
Although several interesting products were shown at this year’s NeoCon show, in general the contract furniture industry seemed to be biding its time, and conserving its resources until sales for this economically depressed industry rebound.
A recent article reviews a number of ways that architects designing school buildings are improving the acoustics in classrooms which are applicable to office and hospital conference rooms and any other environments where proper acoustics can improve experience.
How do “smart” classrooms affect learning? What are the best technological innovations to install in a classroom? With or without technology, what makes a room good for teaching?
School and training room environments have a significant influence on student experience. This topic has received a significant amount of attention recently, with several articles and a book exploring how different aspects of the physical environment can enhance learning.
Restaurant success is dependent on the physical environment diners encounter. Recently, restaurant interiors have received a lot of professional attention.
“Universal design is an approach to design that incorporates products as well as building features which, to the greatest extent possible, can be used by everyone.” One book and two web sites provide information.
Although much is known about park-user demographics, this research investigates visitors by determining their underlying motivations.
One of the feature articles in our last issue (October 2002, p. 1) covered two studies on walking behavior and neighborhood aesthetics. Three more studies also conclude that neighborhood design affects who walks, and how often then walk.