Many users of designed spaces and objects have sensory or psychological challenges that complicate their experiences in the physical world. These people might be visually impaired, deaf, depressed, or have ADHD or ASD, for example. Cognitive scientists have learned a great deal about how design can encourage positive life experiences for these individuals.
Spaces and objects are developed at a point in time and exist for periods of time; their design influences our perceptions of how much time has passed. Considering time, and all its implications, is important for design success, particularly if, as Hancock suggests, designers actually create time.
Our assessments of the world around us are rarely truly objective. Whether we have design training or not, our cultures, the language that we’re speaking, our location on the planet, and our gender, for example, all influence how we perceive our physical environment. Learning more about our perceptual filters makes successful design more likely—and lot’s of research data easier to understand.
Cognitive, social, and physical scientists have been gathering data for decades that all leads to the same conclusion: time spent designing in green leafy plants is time very well spent.
Sharing is not always a good idea
Design can counter air pollution's effects
Opportunities to control experience are important
Standing's effects on performance inconsistent
Multiple tools, consistent responses
Humans share basic goals, regardless of culture
Open space and street grids carry the day
Layout affects in-city temperatures
A clearly written guide to doing research
Science-based information designers need