2017 - February

Image credit: 
Sally Augustin

Putting Pictures in Places to Achieve Specific Objectives

The images that people see as they work, heal, study, and, in general, live their lives, have a significant effect on how they think and behave.   

Using Maslow to Structure Workplace Design

It’s difficult to design a workplace where employees perform to their full potential over an extended period of time. Using Maslow to guide design decisions increases the likelihood that design-based objectives are achieved and employees have positive at-work experiences.  

Encouraging Sleep, Via Design

In much of the developed world, people seem to be struggling to get enough “good” sleep.  Design can make it easier for us to drift gently off into healthy sleep—and  to stay asleep—whether we’re at home, visiting a hotel, in a hospital bed, or trying to take a nap break at work.

Tiny Spaces, Big Benefits (Maybe)

‘Tis the time of the tiny homes.  What does cognitive science have to say about the experience of living in them?

Curvy:Angular Rematch

Curvier or more angular makes a difference

Awe and Open Minds

Feeling awed leads us to think in different ways

Workplace Stressors, Appraisals, and Health

Perceptions trump reality and moods matter

Mental and Behavioral Health Facility Design

Psychiatric nurses have clear opinions about what is best

Soundscaping Mental Health Facilities

Noise has multiple roles in mental health facilities

Tool for Quantifying Aesthetic Pleasure

A useful new way to quantify responses

Warm or Cool Homes

 Changing spaces, changing experiences

Active Design and Affordable Housing

Research-based recommendations

Dream Cities: Seven Urban Design Ideas That Shape the World

Provides useful context for the development of in-city spaces