design research

Making Choices (03-01-22)

Uziel and Tomer Schmidt-Barad investigated how the decisions to be alone and to be with others influence wellbeing and their findings confirm the importance effects of control on wellbeing.  The research duo report that Stable social relationships are conducive to well-being. . . . The present investigation suggests that . . . social interactions increase ESWB [experiential subjective well-being] only if taken place by one's choice. Moreover, it is argued that choice matters more in a social context than in an alone context because experiences with others are amplified.

Greenspace and Mental Health (02-28-22)

Reid, Rieves, and Carlson evaluated the effects of access to greenspace on mental health during the COVID-19 pandemic.  They share that they used data collected via a survey completed by Denver, CO residents (November 2019 – January 2021) “and [also] measured objective green space as the average NDVI (normalized difference vegetation index) from aerial imagery within 300m and 500m of the participant’s residence.

Green Views and Wayfinding (02-25-22)

Jiang and colleagues have found, via a study using immersive virtual environment (IVE) techniques, that views of green spaces through windows can make it easier to move from one part of a building to another effectively and efficiently;  their findings are readily applicable to non-healthcare space types.  The team reports that “Participants’ wayfinding performances were interpreted using several indicators, including task completion, duration, walking distance, stop, sign-viewing, and route selection. . . .

Seeing Deserts, Implications (02-24-22)

Yin, Bratman, Browning, Spengler, and Olvera-Alvarez evaluated how seeing desert scenes through windows influences stress levels.  They report that they studied “the effect of a virtual reality (VR) exposure to a desert vs. green environment among . . . residents of El Paso, Texas. The procedure consisted of an acute stressor followed by random assignment to a 10 min VR experience (desert, green space, or office [control condition]). . . . exposure to a desert environment in VR promoted stress recovery just as much as a green environment. . . .

Conspicuous, Inconspicuous Consumption (02-23-22)

Yin and Huang studied factors that might encourage conspicuous consumption.  They report that “People’s schedules are jointly determined by their biological clock and social clock. However, their social clock often deviates from the biological clock (e.g., having to get up earlier than one’s natural wake-up time for work or study, having to stay up to work night shifts or meet a project deadline)—a phenomenon known as ‘social jetlag.’ How does social jetlag impact consumer behavior?

Speed Effects (02-22-22)

How does the speed at which we feel we’re moving (in a car or train, for example) influence decisions made?  Shani-Feinstein, Kyung, and Goldenberg share that “With recent technological innovations, people increasingly experience speed during decision making. They can be physically on the move with their devices or virtually immersed in speed simulated through their devices. Through seven experiments, we provide evidence for a speed-abstraction effect, where the perception of moving faster (vs. slower) leads people to rely on more abstract (vs.

Designing Outdoor Healthcare Areas (02-21-22)

Cui and teammates probed how the design of outdoor spaces at hospitals can influence staff stress levels.  They found that “several [previously conducted] studies have revealed that even short-term exposure to outdoor space has a decompression effect. . . . [in the study conducted by the Cui lead group] EEG measurement equipment was utilized to obtain the value of β wave (vβw) that represents the stress and anxiety of staff in three different outdoor spaces: open, traffic, and rest. . . . The proportion of natural elements, such as landscape . . . and waterscape . . .

Better, Best Illustrations (02-17-22)

Lin investigated how illustrations are evaluated.  Findings from the completed study include: “Although the aesthetic experience of popular illustrations is frequent in modern life, no scientific research can fully explain its psychological structure so far. This study aims to develop an aesthetic model of perception, affection, and cognition, presenting an aesthetic psychological framework for contemporary popular illustration. Thirty representative illustrations were selected as experimental stimuli from design media. . . .

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