design psychology

Ramifications of Silence (03-17-20)

Pfeifer and Wittmann investigated how humans think when a space is silent.  They report that “Research on the perception of silence has led to insights regarding its positive effects on individuals. We conducted a series of studies during which individuals were exposed to several minutes of silence in different contexts. Participants were introduced to different social and environmental settings, either in a seminar room at a university or in a city garden, alone or in a group. . .

Smart Environment Design (03-16-20)

Kim and Maher studied metaphors that support the development of smart environments, i.e., spaces where technology is embedded.  They share that “[the device metaphor]represents performing tasks through users’ direct control. It encompasses providing better service, performance, and ease of control by using an interactive design as a device. . . .  A smart environment with embodied interaction is a robot in the sense that it is an intelligent machine capable of performing tasks without explicit human control.. .

Influences on Snacking Behavior (03-13-20)

Organizations concerned about the wellbeing of their members now have another issue to consider.  Cornil, Gomez, and Vasiljevic report that “At work, at school, at the gym club or even at home, consumers often face challenging situations in which they are motivated to perform their best. . . .  activating [triggering thoughts of] performance goals, whether in cognitive or physical domains, leads to an increase in consumption of high-calorie foods at the expense of good nutrition.

Desirable Temperatures (03-11-20)

Nakano and Tanabe studied reactions to air temperature in urban semi-outdoor environments, such as atria, terraces, and sidewalk eating areas.  They determined that “Clothing adjustments showed higher correlation with outdoor temperature, not the immediate environment. Occupants in non-HVAC spaces were more responsive to their environment. . . . The comfort zone . . . was found to be 19 - 30°C for HVAC spaces and 15 - 32°C for non-HVAC spaces."

Mechanics of Attention Restoration (03-10-20)

Chen, He, and Yu investigated the brain mechanics underlying attention restoration.  They had study participants spend 20 minutes wearing a cap that collected information about brain activity in a “restorative (wooded garden [by a pond]) or a nonrestorative (traffic island [in a heavily trafficked road]) environment. . . . the perceived coherence of the restorative environment may induce fatigue recovery and, hence, attention restoration via alpha-theta oscillations and synchronization.

New Urbanism and Health (03-09-20)

Iravani and Rao looked at links between New Urbanist design and health.  They specifically studied  “how the 10 New Urbanism principles produce outcomes that affect public health. The outcomes include: (1) higher usage of non-motorized and public transit modes, which results in more physical activity; (2) lower usage of private automobiles, which results in less air pollution; (3) safer streets, which results in fewer traffic accidents; and (4) complete community planning for residents, regardless of income, age or ideas, which results in better access to health resources.

Saving Energy in Offices (03-06-20)

Xu, Chen, Li and Menassa investigated environmentally responsible behavior in offices.  They determined that “while injunctive norms are an important predictor of behavioral intention for single-person offices, descriptive norms are an important one for shared offices. . . . perceived control over energy-saving and perceived ease of access to building control features have no direct impacts on energy-saving behaviors in single-person offices, while they have impacts on energy-saving behaviors in shared offices. . .

Virtual Reality, Physical Stores (03-05-20)

Pizzi and colleagues investigated the implications of experiencing retail environments physically and virtually.  They determined that “Whereas previous research demonstrated the importance of consumers' hedonic [pleasure-related] and utilitarian shopping orientations in traditional channels, this study examines the potential of a VR store to elicit hedonism and utilitarianism. . . . . Participants were exposed to the same shelf in a VR-based and a physical store. We found . . . VR elicits both utilitarianism and hedonism. . . .

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