design psychology

Vertical Greenery and Stress (07-16-21)

Hian and colleagues used virtual reality to study the psychological implications of vertical (e.g., on the sides of buildings) greenery.  They report that they “examined the buffering effects of vertical greenery, an increasingly popular form of urban nature in high-density cities, by using VR to simulate the experience of walking through a noisy downtown area where buildings’ exteriors were covered with vertical greenery. Our results suggest that vertical greenery on city buildings can buffer against the negative psychophysiological consequences of stress. . . .

Designing Robots (07-15-21)

Belanche and colleagues evaluated responses to robots providing services; their conclusions are can be applied to design robot waiters or robot concierges in workplaces, for example.  The investigators report that their  “study analyzes to what extent robots' perceived physical human-likeness, perceived competence, and perceived warmth affect customers' service value expectations and, subsequently, their loyalty intentions. . . . human-likeness positively affects four dimensions of service value expectations [functional, social, monetary, and emotional value].

Nature During Rehabilitation (07-13-21)

Wichrowski and research partners investigated how nature imagery influences rehabilitation patient experiences.  They share that “In settings where patients have high degrees of medical acuity and infection control is a major concern, exposure to the benefits of real nature may be precluded. . . . In these settings, the presence of nature imagery may provide benefits which positively impact patient experience. . . .

Perceptions of Teamwork (07-08-21)

Lim and colleagues evaluated how the design of healthcare facilities influences perceptions of teamwork. They “measured teamwork perceptions of staff members and patients at four primary care clinics providing team-based care. Visual access to staff workstations from both staff and patient perspectives was analyzed using VisualPower tool (version 21). . . .the visual relationships among staff members and those between staff members and patients have significant associations with overall perceptions of teamwork.

Traveling Through Underground Malls (07-07-21)

Zhang and Park assessed behavior in underground malls.  They share that “a series of exit-finding tasks in virtual malls were simulated. . . . people have a right-turn preference during exit finding.”

Shaoqing Zhang and Soobeen Park.  “Study of Effective Corridor Design to Improve Wayfinding in Underground Malls.” Frontiers in Psychology, in press, doi:  10.3389/fpsyg.2021.631531

Navigating, With and Without GPS (07-06-21)

Heft, Schwimmer, and Edmunds studied the implications of using visual navigation systems, such as GPS. They report that “One group of participants drove a simulated car in VR along a designated path while relying on visual GPS guidance. It was expected that use of the GPS display would draw attention away from temporally continuous path information. A second group initially drove the same route without GPS guidance. Both groups drove the path a second time without navigational assistance.

Quick Mental Refreshment (07-05-21)

Kimura and colleagues assessed the how mentally refreshing various situations are.  They report that they conducted an experiment that “involved measuring the changes in the task performance of the participants (i.e., sustained attention to response task) and the subjective mental workload . . . while the attention restoration was indexed from physiological response (i.e., skin conductance level, SCL) over time.

Sounds and Shapes, in English (07-02-21)

Sidhu and colleagues extended research findings previously derived with nonwords to English words. The group reports that “Sound symbolism refers to associations between language sounds (i.e., phonemes) and perceptual and/or semantic features. One example is the maluma/takete effect: an association between certain phonemes (e.g., /m/, /u/) and roundness [as, for example, with maluma], and others (e.g., /k/, /ɪ/) and spikiness [as, for instance, with takete]. While this association has been demonstrated in laboratory tasks with nonword stimuli. . . .

Office Design, Worker Experiences (07-01-21)

James and colleagues, via a literature review, evaluated employee experiences in cellular offices and more open workspaces.  Their research compared data collected for cellular workspaces with information from all other types of work areas (all those without full height walls and a door assigned to one individual).  The researchers determined that “working in open-plan workplace designs is associated with more negative outcomes on many measures relating to health, satisfaction, productivity, and social relationships.

Views and Experiences (06-30-21)

Elzeyadi probed  preferences for workplace views and the wellbeing-related consequences of particular views.  He reports that “Results suggest that the current classification of views into two types: views of nature versus urban views is misleading and does not realistically represent the typical content of the views.  Instead, a scaled dimension and metric to evaluate views based on their composition and content of their attributes is more accurate. . .


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