Framework for Reaction to Place

Neolithic Homes (01-09-20)

Research published in PLoS ONE sheds light on Neolithic housing; these findings may have consequences for modern design.  Investigators report that “Human behaviour is influenced by many things, most of which remain unconscious to us. One of these is a phenomenon known among perception psychologists as ‘pseudo-neglect’. This refers to the observation that healthy people prefer their left visual field to their right and therefore divide a line regularly left of centre. . . .

Emotions - Worldwide Variations (01-06-20)

Researchers have learned more about language-related variations in emotional experiences; since the forms of physical environments influence moods, this work is relevant to designers. Investigators report in an article published in Sciencethat “Psychology researchers . . . studied [2,500] languages around the world and found that the way humans conceptualize emotions like anger, fear, joy and sadness may differ across speakers of different languages. . . . languages describe emotions differently across the globe.

Childcare Center Design (01-03-20)

Van Liempd, Oudgenoeg-Paz, and Leseman studied links between childcare center design and kids’ (aged 6 months to 6 years old) behavior.  They reviewed published studies related to the design of indoor play areas at center-based early childhood care and education spaces, learning that “children of 2–3 years of age felt more free to move further away from the caregiver if the room was divided in open zones so that they could keep eye-contact with the caregiver. . . . such a spatial arrangement apparently . .

More on Curved and Straight Lines (01-02-20)

Bertamini and Sinico’s work confirms that objects designed with relatively more straight lines produce different psychological impressions than those featuring curvier ones.  The duo learned that “The evidence has confirmed a preference for symmetry, high contrast, and smoothness over asymmetry, low contrast, and angularity [preference for curvature does not appear to depend on perceived regularity, complexity, or familiarity]. . . .  We asked a group of 56 expert designers . . . to draw seven objects on paper and for each provide two versions: a smooth version and an angular version. . .


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