Ingvarsdottir and Balkenius probed the relationship between the apparent weight of an object and how shiny/matte its finish is. They determined that when objects that are identical except for finish glossiness are picked up, one that has a shiny finish will be perceived to be heavier than one with a matte finish.
Framework for Reaction to Place
Kuwabara, Alonso, and Ayala studied perception across cultures. As they report “Previous studies investigating cultural differences in attention and perception have shown that individuals from Western countries (e.g., the U.S.) perceive more analytically [in a piecemeal fashion, with special attention to focal elements] whereas individuals from East Asian countries (e.g., Japan) perceive more holistically (e.g., Nisbett & Miyamoto, 2005). These differences have been shown in children as young as three years old (Kuwabara & Smith, 2016). . . .
Madzharov continues to conduct interesting studies related to sensory experiences. In a recent study, she looked at the implications of touching food directly with hands (instead of indirectly via utensils such as forks) while it is being eaten; eventually being able to extend her findings beyond this context would be useful. Madzharov determined that “for consumers who apply self-control in their food consumption (high self-control consumers) touching food directly with hands enhances the sensory experience and increases hedonic [pleasure-related] evaluations of the food [it seems tastie
Skavronskaya and colleagues studied how responses to novel experiences can evolve over time. They determined via an assessment of tourism related situations that “Novel experiences, whether positive or negative, were identified as critical to experience memorability. . . . Novelty contributes to how spatial, temporal and contextual details of tourism experiences are remembered and reconstructed due to the elicitation of intense emotions. Analysis revealed negative experiences deemed as novel were found to be re-evaluated and often remembered as a positive experience.”
Walker, Rett, and Bonawitz link design cues and learning. They studied if an object’s “design can facilitate recognition of abstract causal rules [systems]. In Experiment 1, . . . three-year-olds were presented with evidence consistent with a relational rule (i.e., pairs of same or different blocks activated a machine) using two differently designed machines. In the standard-design condition, blocks were placed on top of the machine; in the relational-design condition, blocks were placed into openings on either side.
A large team lead by Jackson determined that languages vary in how they link emotions; their findings may be useful to people conducting research in different parts of the world, for example. The group studied 24 terms for emotions in thousands of spoken languages, and report that “Many human languages have words for emotions such as ‘anger’ and ‘fear,’ yet it is not clear whether these emotions have similar meanings across languages, or why their meanings might vary.
Qi lead a research team that confirmed that having others nearby can be desirable in many stressful situations. In areas where people will have stressful experiences, at least some seats, according to the Qi team, should allow people to see others in the same space. Qi and colleagues report that “In our study, participants experienced aversive and neutral sounds alone (alone treatment) or with an unknown person that was physically present without providing active support [there was no social or physical interaction].
McFarlane and colleagues have investigated, via an online survey, the sorts of sounds that alarms to wake people up can make and the repercussions of awakening to various sounds. Their findings are generally relevant to people working on creating sounds that alert listeners. The McFarlane-lead team reports that “Sleep inertia is a potentially dangerous reduction in human alertness and occurs 0–4 hours after waking. . . . The goal of this research is to understand how a particular sound or music chosen to assist waking may counteract sleep inertia. . .
People in virtual reality environments regularly teleport from place to place and a team lead by Cherep studied how those movements should take place. The researchers report that “When teleporting, the user positions a marker in the virtual environment and is instantly transported without any self-motion cues. . . . [for the Cherep-lead study] Locomotion was accomplished via walking or 2 common implementations of the teleporting interface distinguished by the concordance between movement of the body and movement through the virtual environment.
Our emotional state drives our thoughts and behaviors, and whether we’re in a good mood or not, c