Customizing Placebos (07-19-23)
Placebos can have real and powerful effects on responses to designed elements and recent medical research on placebos is likely useful to designers.
Placebos can have real and powerful effects on responses to designed elements and recent medical research on placebos is likely useful to designers.
Mahady, Takac, and De Foe study the differences between autonomous sensory meridian response (ASMR) and being in a biophilic environment.
Gentile and teammates studied links between virtual reality nature environments and reductions in perceived stress via a literature review.
Yin’s dissertation research probed the short-term health effects of indoor biophilic design via multiple virtual reality-based projects.
Jin, Meneely, and Park studied responses to virtual reality and “real life” experiences.
Goh, Phillips, and Firestone evaluated the experience of being in a “silent” space.
Motoki and Pathak’s work has implications when products are being named and may be relevant in other situations as well.
A press release from UCL Press announces a useful new book on urban planning.
In a new book, Sherman and Plies share how music influences humans using neuroscience research to make their point.
Most of us simultaneously process incoming information received via multiple sensory channels. What have neuroscientists learned, that designers should know, about how our brains combine tidbits of sensory data and ultimately experience a place and the objects (and social situations) in it?