Thinking of Fast Food Affects Non-Food Experiences (02-10-14)
Being reminded of fast food, for example, by seeing related signs/packages or walking by fast food restaurants, affects non-food experiences.
Being reminded of fast food, for example, by seeing related signs/packages or walking by fast food restaurants, affects non-food experiences.
Focus on play zones to maximize play.
Light can replace architecture.
Marzoli, Custodero, and Pagliara have identified an important reason to use shades, etc., to cut indoor glare produced by sunlight.
Lighting levels influence our thought processes.
Effective floor plans share certain features.
Scents can support design objectives.
Reminders of the passage of time cause us to think differently.
Design supports collaboration when relevant research informs decisions.
The sorts of exterior and interior views that are best in different situations and what influence different types of scenes have on our thoughts and behaviors are well documented.