Owned objects get conversations started, and that’s generally a good thing.
It’s difficult to design a workplace where employees perform to their full potential over an extended period of time. Using Maslow to guide design decisions increases the likelihood that design-based objectives are achieved and employees have positive at-work experiences.
Designing in eye contact "breaks" is important
The British Council for Offices sponsored research on the workplace design-related opinions, expectations, and experiences of office workers.
Planning for the unplanned is tricky
Communicating with each other and spending time together defines us as a sociable species, distinct from the myriad others that surround us. Design can make it more likely that we socialize in ways that increase our mental and physical wellbeing.
Researchers from the Center for Innovation at the Mayo Clinic studied the design of patient exam rooms.
It’s easier to persuade someone to do something in some environments than others.
Sizing to achieve objectives
Creating better environments for employees