Methodological Approaches for Workplace Research and Management
Required reading for people interested in humans at work
Required reading for people interested in humans at work
Jin, Meneely, and Park studied responses to virtual reality and “real life” experiences.
Thinking about maps--and cities--in a new, better way
Researchers at MIT’s Senseable City Lab are revolutionizing mapmaking to better understand city life.
In an open access article, Liedgren, Desmet, and Gaggiolo lay out the case for considering higher levels in Maslow’s system when developing design options.
Rizzo and team’s work confirms how much language used influences conclusions drawn.
Neuroscience research indicates that virtual experiences can influence humans in the same ways as those we have “in real life.” As a result, virtual settings can reasonably be substituted when comparable ones in the physical world can not be provided. Research done in virtual spaces and studies done IRL are both reasonable bases for design decisions.
We are always in a behavior setting, whether we’re on Earth or in a spaceship, in a physical place or a virtual one. Probing the elements that combine to form a behavior setting leads to important insights that designers can employ whatever sort of place or object or service they are developing.
Useful information, widely applicable
Researchers have learned that artificial intelligence can effectively design cars.